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Storm Thief, by Chris Wooding
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Perfect for fans of Neil Gaiman and Michael Grant, this darkly thrilling novel is a powerful blend of fantasy and science-fiction. Rail and Moa are two teenage thieves. Vago is a golem of metal and flesh. All three are denizens of Orokos, a city scoured by chaotic storms that rearrange streets and turn children into glass. No one can enter the city, or leave. Until one day Rail finds a mysterious artifact that may hold the key to the secrets of the city - and the chance of escape. And so begins an impossible quest. Get ready for a breathtaking adventure.
- Sales Rank: #435492 in eBooks
- Published on: 2014-05-01
- Released on: 2014-05-01
- Format: Kindle eBook
From School Library Journal
Grade 6 Up–This imaginative and descriptive work of fantasy and fear opens with a seabird crashing into a window, dying, and being picked up by a golem named Vago. Rail and Moa are ghetto teens. Rail has taken the girl under his wing and taught her to be a thief, although stealing pains her sense of morality. They live in a land ruled by a totalitarian government led by the Protectorate's Patrician. The Protectorate is meant to protect the citizens of Orokos from Revenants, ghosts that take over people's bodies and kill everything they can. Lysander Bane has a ruthlessly unquestioning dedication to order and law. But order is elusive in Orokos, where at any time a probability storm can occur. Children can turn to stone, people turn into cats, left-handers become right-handed. Rail can no longer breathe by himself but needs a respirator. The plot is complicated and there are many characters and types of creatures to keep track of, but Wooding does a masterful job of tying everything together. Ultimately, the golem interacts with Rail and Moa, who unlock the secrets of the probability storms and the Protectorate. All ends on a hopeful if uncertain note. Characterization is deft, and teens will relate to both Moa and Rail. The concept of the probability storms is fascinating and lends a constant sense of danger and menace. The golem is unlike any in literature; the description of what happens to him in the end is heartbreaking yet encouraging.–B. Allison Gray, John Jermain Library, Sag Harbor, NY
Copyright � Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
The latest from the author of The Haunting of Alaizabel Cray (2004) and Poison (2005) is a postapocalyptic fantasy with trappings reminiscent of the 1995 film Waterworld. The citizens of Orokos, a crumbling city surrounded by an endless ocean, live at the mercy of probability storms that "might steal a baby's eyes and replace them with buttons, or turn a house into sugar paper." Together with the chaotic conditions, the city's totalitarian government makes life miserable for marginalized "ghetto-folk" like teen thieves Moa and Rail. After the companions stumble upon a valuable artifact, they must flee pursuers who covet their find. Their journey brings them into contact with a half-mechanical homunculus and a group of rebels preparing to escape the city permanently. A familiarity with Frankenstein and Rime of the Ancient Mariner, clear sources of inspiration, will enrich appreciation of the novel, although most will simply like the inventive premise and the protagonists' tender relationship, never overtly romantic but replete with unspoken yearnings. Jennifer Mattson
Copyright � American Library Association. All rights reserved
Review
Kirkus Starred
Come visit Orokos, an ancient metropolis in serious decay from previous technological heights.
The city, controlled by tempests that create chaos in all its sectors and populations, also endures a
dictator who maintains a shaky hold between probability storms. Once again, Wooding takes fantasy
and science-fiction conventions and gives them a good twist. Descriptions of this closed world as
witnessed by teen thieves, Rail and Moa, by a golem escaped during a probability storm and by the
head of the secret police himself, make very real the nature of Orokos's dystopia. The two teens,
having committed an unforgivable offense against their thief mistress, join with the golem Vago in a
quest for freedom from the fetid prison their world has become. Changing points of view, cliffhanger
section endings, hair-raising escapes and a bitter betrayal lead to a slam-bang climax and a satisfying,
lyrical and surprisingly touching ending. Although strikingly different from The Haunting of Alaizabel
Cray (2004) and Poison (2005), this stunning work of speculative fiction will appeal to Wooding's
fans and earn him new ones. (Fiction. YA)
HB
Wooding, author of the strange and adventure-filled Poison (rev. 9/05), once more opens his fantastical cabinet of invention, this time for a foray to the island-bound city Orokos, where probability storms change the topography or the inhabitants in the blink of an eye. Buildings vanish to reappear elsewhere, and people may turn to glass or grow extra limbs. Rail and Moa, two ghetto brats with only each other to depend on, steal an artifact of ancient science that enables them to pass through walls, but their thief-master wants the artifact for herself. The two flee to Moa's former home, a secret enclave of visionaries determined to escape the island, but they must first pass through a sector overrun by Revenants, wraiths that kill with a touch and then occupy the body. A stray whom Moa collects along the way, a hideous half-mechanical winged golem, helps combat the Revenants but attracts pursuit from the ruthless secret police. Wooding doles out plot revelations with a generous hand, salting the whole with liberal amounts of mortal peril, but while the wonders and tension keep the pot bubbling merrily, it is the triangle between Rail, Moa, and the initially innocent golem that gives the book its deeper savor. A page-turner to the end, Storm Thief will leave readers longing for more from Wooding's magical imagination. ANITA L. BURKAM
Booklist
Gr. 69. The latest from the author of The Haunting of Alaizabel Cray (2004) and Poison (2005) is a post-apocalyptic fantasy with trappings reminiscent of the 1995 film Waterworld. The citizens of Orokos, a crumbling city surrounded by an endless ocean, live at the mercy of probability storms that might steal a baby's eyes and replace them with buttons, or turn a house into sugar paper.” Together with the chaotic conditions, the city's totalitarian government makes life miserable for marginalized ghetto-folk” like teen thieves Moa and Rail. After the companions stumble upon a valuable artifact, they must flee pursuers who covet their find. Their journey brings them into contact with a half-mechanical homunculus and a group of rebels preparing to escape the city permanently. A familiarity with Frankenstein and Rime of the Ancient Mariner, clear sources of inspiration, will enrich readers' appreciation of the novel, although most will simply like the inventive premise and the protagonists' tender relationship, never overtly romantic but replete with unspoken yearnings. Jennifer Mattson
VOYA- I this well-crafted effort, teens Rail and Moa are thieves in the chaotic city of Orokos. Terrible probability storms batter the city, changing everything in their path- streets, buildings, even people- wi
Most helpful customer reviews
7 of 8 people found the following review helpful.
Heavy Metal Futuristic Marvel
By Jeannie Mancini
For the most part I really enjoyed this novel. This book could be for young adults, or adults, the writing being very advanced and above the level of most teen books. I didn't give it five stars for a few reasons. I thought the story too short. I felt it needed just a little more development in a few areas and with a few characters making the book a bit lengthier, and another reason is that I would have liked to have seen more done with the Probability Storm events. The world of Orokos is a post apocalypse place of rubble and deterioration, a world of chaos caused by strange atmosphere events called Probablity Storms. If a storm hits, you can be physically changed or your surroundings drastically altered. You may be a human being before the storm, and an animal after. The color of your eyes might change, the world could be frozen in ice, or like Rail, our male lead character, your breath could be taken away leaving you to wear a black mask respirator. This creative aspect of the story is mentioned as a fact of life in the land of Orokos but it only happens once in the book. I would have liked to have experienced a few more storms to have truly felt what it could do to these people and their world. There are strong characters in this book, both good guys and bad guys alike, including a very interesting golem, but all are likable and engaging. The lead characters Rail and Moa are professional thieves on the run, fleeing with an artifact of scientific technology from the past that can open doors and allow them to enter barriers allowing them to snatch items of value. Hunted down by a variety of people, their adventures are fast paced and exciting as they desperately try to find the key to the way out of Orokos and to search for a land beyond where they might find peace and hope to start a new and better world. Definetely two thumbs up for creativity!
2 of 2 people found the following review helpful.
Frustrating
By Riss
The Storm Thief festers in a gritty and interesting world populated by colorful characters. "Probability" storms roll around time and time again to screw with the isolated city of Orokos, messing with landscapes, districts and people. You might wake up as a cat one day or, as in the case with our protagonist, Rail, unable to breathe without a gas mask. Sometimes the storm brews up monsters. Quite literally, anything is possible in the city because of these storms, but it's more terrifying than enchanting. And no one is allowed to leave. The city itself will not allow it.
The story should be rich, but the writing drives me a little crazy. Wooding proves in random bouts of creative surges that he's able to craft delicate description, but for a reason I fail to comprehend he chooses to do more telling than showing with the characterization. You learn that Rail doesn't like his face touched not because of his reaction to physical contact but because another character has an inner monologue about it. We skip scenes where the characters are sneaking around or interacting together, foiling perfect development and tension opportunities. The two mains are thieves! Being tracked by assassins! While they sleuth through a magical black market! With a fugitive monster! There should be tension all over the place! Instead we get what is essentially:
"And then they went on an adventure and it was cool. Okay, next chapter."
The pacing is just too fast. This book should have been at least a hundred pages more. I certainly don't regret buying or reading it, but I wanted so badly for expansion that I ended up spending a fair amount of time glaring at the pages and thinking up my own scenarios for those rushed scenes.
I enjoyed the story and the world, really, but I wish it had more meat to it.
6 of 8 people found the following review helpful.
good book!
By purple
Ryan Scott
Storm Thief
Chris Wooding
310 pages
Rich, poor, powerful, weak, truthful, and the thieves, those are the six types of people that live in the city of Orokos. Also, it is known as the city of chaos. It is known as the city of chaos for a very good reason. Reason being is because every so often, there is a storm. You are probably thinking, "Well what's so terrible about a storm?" Well, this is no ordinary storm. This is a storm that when it comes, it acts like a normal storm. But when it leaves, it changes things. No one knows who or what it is going to change. Or what is going to change on or in that person or thing. Sometimes, it may be nothing. But sometimes, you may not live. Or you will have fewer limbs than you did before the storm. Things like that are why they named it, The Storm Thief, and also why it is called the city of chaos.
For many, this is the only city that they know of in existence! Actually, this is the only city that every one in Orokos knows exists. This is because Orokos resides on an island. But know one dares to try to leave the island to see what may be in the horizon! Why is this? Simply because legend has it that years ago, there was a group of people who tried to leave. But once they got to a certain point outside of the city, boats appeared and blew them up! Now, no one even thinks of that being an option. No one, except for Rail and Moa.
Rail is a teenage thief who works for the Thief Lord. He was once affected by the Storm Thief when it hit Orokos. His encounter with the storm left him unable to breath on his own. So now he has to ware a respirator to live. Moa hasn't yet been affected by the storm, but she has also endured her share of struggle! For her, she has had to live a life of shame as the daughter of dead rebels, as an outcast, and now, as a criminal because she is now Rail's help at thieving!
The two of them go through a lot of hardships and adventures together. But of all of them, my favorite is when they steal this ring that allows them to walk through anything! Of course, this is a thieves dream because now they can get in anywhere. But instead they use it to try and escape Orokos.
Now, I know that a lot of you out there would just like to read a book and get on to the next book. But as everyone knows, all books have a theme. In Storm Thief, the theme that I got from it was trust. I say this because since most of the people in Orokos are thieves, they are going to have to trust people. Also, trust play into this book a lot.
So all in all, I really liked this book. Why? Because it has a lot of action and suspense in it. Also, it has what I really like in books which is multiple story views. That way, you are getting the story from more than one person and you are able to image every angle of the scene of the story. That is what I really like the most about Storm Thief. And that's also the end of my review. Now go read it!
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